![]() ![]() This is how it’s done in Mudbox, you get a base set of brushes, that are all different, and from those, if you tweak the options and know how to control the brushes, you can make all the brushes you see in ZBrush, the benefit being, that you quickly learn how to control each option of every brush to get the exact effect you want. For 3D sculpting, all you really need are a base set of brushes, with enough options for each base brush, to be able to create any brush you want. Now with all of that stated… Blender Sculpting… Yeah. I would honestly assess that Mudbox (+ the 3D app of your choise) is more or less, just as powerful, with maybe a few exceptions here or there, but nothing major. ZBrush was the standard for so long, that a lot of the best sculptors aren’t going to waste their time changing, so expect a lot of great work to come out of the ZBrush world. The difference with Mudbox, is that the first time you see a menu, it just makes sense, like baking textures, layers, etc… And also the realtime viewports are just very good in Mudbox, and most importantly, Mudbox is a much better piece of Software than ZBrush for painting textures, there are just better and cleaner options for working with layered texture painting individual maps for every channel (transparency, diffuse, reflection, etc.) ZBrush, last I checked still doesn’t even have that as a possibility (paint multiple, layered textures, per shader channel). It has a familiar interface and controls to most standard 3D apps, and does more or less everything ZBrush does. Personally, and this is just my opinion, we are long past the point where this is still acceptable. This made it easy to forgive/accept it’s bizarre, clunky and messy interface. When 3D sculpting first came out and people were just starting to use Normals and Diplacement so that 3D sculpting could actually be used in animation and games, ZBrush was basically the only option in town. However, the interface is and always has been god-awful. There is no doubt about it, ZBrush can do what it claims to be able to do, and in the right hands, it’s a great tool, one of if not the best. Bought my copy of ZBrush almost a decade ago via version 2 (got free upgrades ever since).
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